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New auto-gen cfg file tweaks

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In the Prepar3D.cfg there are two new settings

 

AUTOGEN_BATCH_LOD=2
AUTOGEN_TREE_LOD=2

 

 

And this is what they do, and how to use them directly from Lockheed Martin themselves.

 


The updates to the auto-gen system allow us to render greater numbers of buildings and trees without the same performance hit they used to have, which is what enables the pop-free auto-gen. When the new system is enabled, scenery tiles are loaded at the LOD specified by that config option. The numbers go from 9 to 1, with one being the highest. Don't set it to zero, as that might blow up in some areas. As a few folks have noted, the auto-gen directly below the plane is a little less dense by default, because the system only loads the second highest LOD. Experimenting with the LOD in the config just provides another way to adjust the density of scenery loaded, but since both the slider and the config option do similar things, we left one in the config for our more adventurous users to play with if they wished. Be warned that increasing that setting to 1 will in many cases double the number of buildings and trees again, making it potentially very expensive. 
 
Zach Heylmun
Software Engineer - Prepar3D® Team

 

 


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