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FS2004 Scenery Draw Distance Appearing Too Late


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G'day all,

 

I have recently had to build another PC due to motherboard failure and started from scratch as most of my data was lost.

 

I have finished setting up FS2004 but notice that my ground scenery is being drawn too late.

I have tried different graphic cards, Ram and tweaking with bios settings to no avail.

 

My system specs are as follows:-

 

AMD Phenon 940 black edition

8 Gb Ram

2 x ATI HD 7770 OC edition (non crossfire)

Windows 7 64-Bit

REX overdrive

FS Global 2010

 

When flying (or taxiing) the dynamic scenery such as ground vehicles, taxiway and runway signs are drawn way too late.

 

Any assistance will be greatly appreciated including recommended ATI Graphic settings and FS9 configs.

 

Regards,

 

Ralf...

 

 

Sent from my iPad using Tapatalk

Flight Simulator - MSFS2020 | Operating System - WIN 10 Pro |  HDD - 1 x Samsung 970 Evo Plus 1TB NVME M.2 (OS) - 1 x WD Blue 1TB NVME M.2 (Software) - 1 x WD Blue (SMR) 2TB 3.5 SATA (Storage) | Main Board - MSI MAG B550 TOMAHAWK | CPU - AMD Ryzen 7, 5800X (3.8Ghz) Un-clocked | RAM - 64GB G.Skill Trident Z Neo RGB DDR4 3600Mhz | Video Card - MSI GeForce RTX 3080 Gaming X TRIO 10GB Monitor - SAMSUNG 49" LC49RG90 ULTRAWIDE | VR Headset - HP Reverb G2 |  Case - Corsair 5000D Airflow | CPU Cooling - Corsair ICUE H115i Elite Cappelix 280MM | Power Supply - Gigabyte AORUS AP850GM 850W 
Controls - Honeycomb Alpha Yoke & Honeycomb Bravo Throttle Quadrant + Thrustmaster TCA Sidestick Airbus Edition + CH Products Pro Pedals 

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