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AI Ships for from this project doesn't Float

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I've downloaded this and installed it but these Ships doesn't seem to Float always sinks nose first any ideas?? http://www.avsimrus.com/f/ai-traffic-and-afcads-fs2004-34/ai-ship-project1134a-for-fs2004-17825.html

 

Other then  that they look very nice just cant get them to float had to record this scene in slew mode using FS Recorder then play it back as traffic to get the CH-53A Stallion  shot. 

 

-2014-mar-25-007_zps3fbd8094.jpg


I'm assuming the issue is with the Contact Points in the Aircraft CFG heres what it reads 

 

[contact_points]
; 0 Class        (0 = íåò, 1 = êîëåñî, 2 = Scrape_íå èñïîëüçîâàòü, 3 = ëûæà, 4 = ïîïëàâîê, 5 = âîäíûé ðóëü)
; 1 Longitudinal Position (feet) [bIGGER = SLOWER WAVE MOTION + NOSE PLOWS]
; 2 Lateral Position (feet) [bIGGER CREATES VIBRATION]
; 3 Vertical Position (feet) [MORE POSITIVE = LOWER]
; 4 Impact Damage Threshold (Feet Per Minute)
; 5 Brake Map (0=None, 1=Left, 2=Right) [N/A]
; 6 Wheel Radius (feet)
; 7 Steer Angle (degrees) [CHANGE THIS TO MAKE SHIP TURN FASTER]
; 8 Static Compression (feet) (0=rigid) 
; 9 Max/Static Compression Ratio
;10 Damping Ratio/Water Rudder Effectiveness (0=Undamped, 1=Critically Damped)
;11 Extension Time (seconds) [N/A TO FIXED GEAR]
;12 Retraction Time (seconds) [N/A TO FIXED GEAR]
;13 Sound Type [WATER SOUND?]
;14 Airspeed limit for retraction (KIAS) [N/A TO FIXED GEAR]
;15 Airspeed that gear gets damage at (KIAS) [N/A TO FIXED GEAR]
;       0   1   2     3     4  5  6   7    8     9    10  11  12 13  14  15
;       0   Z   X     Y   FPM BM WR  SA   SC   Max    DR  ET  RT SND RL  GD
point.0=3, 160,-20, -4.5, 9999, 0, 1, 05, 0.9, 8.5, 0.65, 00, 00, 2, 00, 00
point.1=3, 160, 20, -4.5, 9999, 0, 1, 05, 0.9, 8.5, 0.65, 00, 00, 3, 00, 00
point.2=3,-140,-20, -4.5, 9999, 0, 1, 00, 0.9, 8.5, 0.65, 00, 00, 2, 00, 00
point.3=3,-140, 20, -4.5, 9999, 0, 1, 00, 0.9, 8.5, 0.65, 00, 00, 3, 00, 00
point.4=4,  -37,  15, -5.0, 9999, 0, 1, 00, 0.9, 8.5, 0.65, 05, 05, 3, 00, 00     ; äëÿ äûìà
point.5=4,  -37, -15, -5.0, 9999, 0, 1, 00, 0.9, 8.5, 0.65, 05, 05, 3, 00, 00     ; äëÿ äûìà
 
static_pitch                           = 0.0
static_cg_height                       = 4.0   ;[MUST BE POS #, OR FLIES INTO SPACE]
gear_system_type                       = 0     ;Hydraulic [FOR

resized_zps9a27bb3b.jpg

 

   Feel free to like my Screen Shot Page (Cheers)   https://www.facebook.com/pages/My-Flight-Simulator-2004-Screenshots/1448105718745013

Is this one of the static models or one of the AI? I'll assume it is a AI.

 

If it is AI then point.0 through point.3 look wrong. They all read =3 which means skid, yet further in the lines is says that there 1ft. diameter wheels and that would be correct for a AI ship. Of course the wheels are not on the model. AI water craft of any type (ship, boat, helicopter or plane) need wheels even if they are very tiny. Again not modeled wheels - just in the numbers. The configuration file doesn't care about whats modeled. You could have a model with balloons for wheels as long as the configuration file was correctly laid out. It would look really really strange but it would still work. :biggrin:

 

You are aware that the AI ship(s) need some unseen surface to sit on and travel on? Those are created with a AFCAD program. If you already have that covered then I would start by changing the 4 contact points I mentioned to =4 (4 = float) and see what happens. Make a back up first!

Let me know how things work and we can go from there.

Regards,

Mel

  • Author

Got it I will give that a try, If I'm understanding you correctly I should change the values of Point 0 through Point 4 to read =4 instead of what's shown =3

 

I really don't intend to use these as AI traffic as I removed the Traffic file, I intend to use these as I would an aircraft but mainly for Screens and other simulation purposes :-)

resized_zps9a27bb3b.jpg

 

   Feel free to like my Screen Shot Page (Cheers)   https://www.facebook.com/pages/My-Flight-Simulator-2004-Screenshots/1448105718745013

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