July 17, 200520 yr Hello Gang!Not sure if this is the right forum for this, but I know that there is a way to convert Project AI repaints to work on FSPainter models. I don't know how to do this myself and have looked around to no avail. Is there anyone that could lead me in the right direction regarding this?Thanks in advance!Sincerely,Dennis D. Mullert Sincerely, Dennis D. Müllert System Specs: MoBo: MSI MAG X870 Tomahawk WiFi ATX AM5. CPU: AMD Ryzen 7 9800X3D. Memory: 128GB Corsair Vengeance DDR5-5600 CL-40. GPU: 24GB Asus TUF Gaming OC GeForce RTX 4090. Monitor: LG UltraGear+ 45" curved OLED. Power Supply: Corsair 1500 Watt 80+ Platinum ATX. HD: 2TB Sabrent Rocket NVME SSD. Windows 11 Pro. Flight Sim Hardware: Joystick: Thrustmaster T16000M. Rudder Pedals: Thrustmaster TPR Pendular Pedals. Yoke: Honeycomb Alpha. Throttles: Honeycomb Bravo. Controller: XBox Controller
July 18, 200520 yr First, understand that textures and aircraft models have to be designed for one another - they won't work otherwise.That said, if I remember right, the possibility you describe is true to a limited extent. There is some subset of the PAI planes that are actually FSP planes that PAI used with FSP's permission. I don't remember which planes they were. A search of the PAI forum might find some info on that.The only difference between PAI's copy of FSP's planes and the ones released by FSP were the file names of the textures (and MDL and Air files, I think). For the subset of PAI planes that are FSP models, the only thing you need to do to use PAI textures on FSP planes is change the file names on the texture files to match the ones used by FSP.--LBritton
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