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Meshugger

Night lighting issues - P3D v3

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Hi Captains,

 

I've noticed a strange behaviour of the FTX Global Night Lighting in P3D v3 and I wonder if you have this issue, too. While buildings and trees slowly fade in when reaching the LOD_Radius this autogen fading doesn't seem to apply to the night lighting. The 3D lights are just popping in as big blocks within close vicinity to the aircraft. This is very noticable at road lights. When I look around the aircraft, the 3D lights disappear randomly within the LOD_Radius. Did you also notice this behaviour or were you able to get this right? Thanks a lot!!

 

Daniel

 

PS: I forgot to mention that I have Vector and OpenLC Europe installed, too.

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