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DarrianCZE

Slow loading of Ground textures when in VC

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Hello guys,

 

I am having a little problem. Ground textures are loading very slowly when in VC. When I switch to outside view, they will load within few seconds. Does anyone know, what to do with it?

 

I have P3D V3.2, FTX Global, FTX Vector, FTX OpenLC Europe.

 

The only tweak I have used is Affinity mask to 254

 

Specs

 

i7 3770K OCed to 4.3 GHz

16GB RAM

Nvidia GTX980

 

Here how it looks like. Textures are blurry, and no autogen. Textures are loaded correctly when I will load my flight... but when I will fly to different location, it's blurry.

 

1H5A.png

 

Here is my scenery setting:

 

uRBg.png

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Set Level of detail radius to max. It will hurt performance, obviously, but with such a low settings you will see what you see. Outside view probably is better because you are looking a bit more down and less into the distance...? Anyway, LOD at Medium really is too low.

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Take out the affinity mask tweak and see if that fixes it.  Affinity mask caused issues with mine

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Take out the affinity mask tweak and see if that fixes it.  Affinity mask caused issues with mine

 

Thanks for the tip, I will try it.

 

 

Set Level of detail radius to max. It will hurt performance, obviously, but with such a low settings you will see what you see. Outside view probably is better because you are looking a bit more down and less into the distance...? Anyway, LOD at Medium really is too low.

I was actually thinking that If I will reduce the LOD Radius, it will load much better, because it will have smaller area to focus.

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I was actually thinking that If I will reduce the LOD Radius, it will load much better, because it will have smaller area to focus.

I follow your logic but a lower LOD setting means that scenery directly below your plane, which you can hardly (if at all) see out of the cockpit, may load better but scenery further away, so the landscape you actually see out of the cockpit, will always and definitely look bad no matter what.

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