June 4, 20179 yr Interested in any feedback on VR performance in P3D v4 with QOTS II. I tried Flyinside with P3D v3 and the NGX/777, and wasn't satisfied with the performance (not really usable). I spent a lot of hours using the native VR in v4 yesterday with my Rift DK2, and found that it was pleasing from a performance point of view as long as the aircraft was a decent performer. I'd be interested in any reports from people who've tried VR with QOTS II/P3D v4 hooked up to a decent graphic card (I'm using a GTX 970, but have a 1080 Ti coming in the post that I hope will improve my VR experience). Note that I'm not so much worried about the difficulties of mouse click spots, which are really poorly implemented at this stage in Prepar3d. I just love sitting in a large cockpit with VR, it's a very different experience from being stuck in an F-16 or a Cessna. Oz Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777. "There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."
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