September 16, 20178 yr What could be causing an ai float plane to taxi across the water 1 foot above the water? When used as a normal plane it floats happily in the water with the floats 75% immersed. As the cfg file etc cannot be changed just by becoming an ai plane, the ai process must somehow be overriding it, like when an ai amphib plane lands on water and uses its wheels and "lands" as if the water is in fact land. Any ideas?
September 16, 20178 yr 24 minutes ago, rogwen said: What could be causing an ai float plane to taxi across the water 1 foot above the water? When used as a normal plane it floats happily in the water with the floats 75% immersed. As the cfg file etc cannot be changed just by becoming an ai plane, the ai process must somehow be overriding it, like when an ai amphib plane lands on water and uses its wheels and "lands" as if the water is in fact land. Any ideas? I answered your question at Flightsim as well: The PAD Turbo Otter floats version still has the wheels from the Amphib version in the contact points - you need to remove the first four points and re-number the rest from zero, then subtract 1 foot from the static_cg_height= entry. Tim Wright "The older I get, the better I was..."
September 17, 20178 yr Author Thanks for that. I was surprised as I thought that the Otter I used was made BEFORE the later amphib version, so wheels were that last things I was thinking of. Not that I could have fixed it anyway.
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