February 19, 20188 yr I did reply to a duplicate thread about this exact topic written in 2008 to keep things clean but for some reason it was deleted, so here's a brand new thread about an existing topic. I want to have internal sounds on my wing views which, through EZDok, are external. I've tried duplicating the internal soundfiles and renaming them in external format, but this doesn't really work as there are more internal sounds than externals which means only a few of them play at once. I was wondering if anybody had achieved this and how. Many thanks Intel i7 7700k • 4.5ghz • 32gb RAM • GTX 1070ti Vulkan 11.51 • Ortho4XP • Oculus Rift • Zibo 737 • FF757 • FF767 • Carenado Saab 340 • X-Crafts ERJ-14525 Years Simming • FS95 • FS98 • FS2002 • FS9 • P3D • XP11 • VATSIMNothing infuriates me more than people on forums who don't read posts properly before giving their twopenneth, so if you want to annoy me, do that
February 19, 20188 yr Commercial Member Hi, your best bet is probably to create your own sound.cfg file, see "Learning Center -> SDK -> Simulation Objects -> Sound configuration files". The system is relatively easy to understand, but nevertheless complex in operation and it will take a while to get it right. You need to build your own sound lists for the external sounds with those files from the internal sounds that you want to hear. Or you could theoretically just reference the internal sound lists from the external sound definitions, for example by removing all entries with viewpoint=2 (=external), copy&paste-ing those with viewpoint=1 (=internal) and then changing viewpoint=1 to viewpoint=2 in the new (copied) text. The other option would be to use a wave editor program to combine multiple sound files into one loop (if that is what you require) - but to get this right is a lot more difficult than it sounds. Be aware though, that you will lose ALL external sounds if you do this, in every external view. If this approach works also depends on the aircraft model itself, some of the more sophisticaed ones have their own sound system and don't rely too much on the simulator logic. Best regards LORBY-SI
February 19, 20188 yr Author 1 hour ago, Lorby_SI said: Hi, your best bet is probably to create your own sound.cfg file, see "Learning Center -> SDK -> Simulation Objects -> Sound configuration files". The system is relatively easy to understand, but nevertheless complex in operation and it will take a while to get it right. You need to build your own sound lists for the external sounds with those files from the internal sounds that you want to hear. Or you could theoretically just reference the internal sound lists from the external sound definitions, for example by removing all entries with viewpoint=2 (=external), copy&paste-ing those with viewpoint=1 (=internal) and then changing viewpoint=1 to viewpoint=2 in the new (copied) text. The other option would be to use a wave editor program to combine multiple sound files into one loop (if that is what you require) - but to get this right is a lot more difficult than it sounds. Be aware though, that you will lose ALL external sounds if you do this, in every external view. If this approach works also depends on the aircraft model itself, some of the more sophisticaed ones have their own sound system and don't rely too much on the simulator logic. Best regards Many thanks Oliver, will try these options Intel i7 7700k • 4.5ghz • 32gb RAM • GTX 1070ti Vulkan 11.51 • Ortho4XP • Oculus Rift • Zibo 737 • FF757 • FF767 • Carenado Saab 340 • X-Crafts ERJ-14525 Years Simming • FS95 • FS98 • FS2002 • FS9 • P3D • XP11 • VATSIMNothing infuriates me more than people on forums who don't read posts properly before giving their twopenneth, so if you want to annoy me, do that
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