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Simdirector and scenario variable

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Hi,

I want to make a mission.

I'm from Belgium, we speak Dutch and French and German, and most of the people can speak English.

So I want to start my mission with a language menu:
1 Nederlands, 2 French, 3 German, 4 English.
If the player choose English, He push buttom 4, an I write "4" in a scenario variable.

So good so far.

Everytime I want to play a message, it should be in the correct language. So I must check the scenario variable. If it is 2, I play a French message...
   code:
     if L=1 then play dutch.wav
     if L=2 then play french.wav
     ......
And there I have a problem. I do not find how to program that.

Anyone an idea?

Thanks,
Jan

  • Author

I have a work around.

I'm gone use the ADF. I don't need it in the mission.
I found how to set and to test this frequency, so I have my trigger.

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