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jaers

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  1. I have a work around. I'm gone use the ADF. I don't need it in the mission. I found how to set and to test this frequency, so I have my trigger.
  2. Hi, I want to make a mission. I'm from Belgium, we speak Dutch and French and German, and most of the people can speak English. So I want to start my mission with a language menu: 1 Nederlands, 2 French, 3 German, 4 English. If the player choose English, He push buttom 4, an I write "4" in a scenario variable. So good so far. Everytime I want to play a message, it should be in the correct language. So I must check the scenario variable. If it is 2, I play a French message... code: if L=1 then play dutch.wav if L=2 then play french.wav ...... And there I have a problem. I do not find how to program that. Anyone an idea? Thanks, Jan
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