February 21, 20188 yr Trying to do a batch build but Ortho4XP keeps hanging and I could really need some help. This is how far it gets: Tile 1 / 1 Step 1 : Building OSM and patch data for tile +59+009 : -------- -> Downloading airport and water/ground boundary data from Openstreetmap : Obtaining OSM data for way["aeroway"="aerodrome"] Done. A total of 65 node(s) and 2 way(s). * ENHS Hokksund Airfield * ENNO Notodden Airport Obtaining OSM data for rel["aeroway"="aerodrome"] Done. A total of 0 node(s) and 0 relation(s). Obtaining OSM data for way["aeroway"="heliport"] Done. A total of 0 node(s) and 0 way(s). Obtaining OSM data for way["natural"="water"]["tidal"!="yes"] Done. And this is what my cfg file looks like showing what options I'm using: ############################################################################### # # # GLOBAL CONFIGURATION FILE FOR ORTHO4XP # # for v 1.19, September 12th 2016 # # # ############################################################################### ################################################## # Directory location (ADAPT to your settings !!!) ################################################## # I : To use the build overlay function # Should be a level of directory just above Earth nav data # and without trailing slash. # For example, on Linux/Mac (remove the next # if applicable) # default_sniff_dir = '/home/oscarpilote/XP10/Custom Scenery/zzz_HD_v3' # or on Windows (remove the next # if applicable) default_sniff_dir = 'F:\\X-Plane 11\\Global Scenery\\X-Plane 11 Global Scenery' # II : The interface "Earth tile map" with right-clic allows you to add/remove # symbolic link to tiles in your Custom Scenery dir. # For that you need to tell me where it is located ! # For example under windows(remove the next # if applicable) #Custom_scenery_dir="C:\\X-Plane-10\\Custom Scenery" #or on Linux/Mac (remove the next # if applicable) #Custom_scenery_dir="/media/oscarpilote/X-Plane-ssd/X-Plane-10/Custom Scenery" # III : if you still wish to rely on gimp for masks (no longer required) otherwise leave as is use_gimp=False # use_gimp=True # If so then indicate its path # The next could be a good bet for Windows #gimp_cmd="c:\\Program Files\\GIMP 2\\bin\\gimp-console-2.8.exe " #This one for OS X #gimp_cmd="/Applications/GIMP.app/Contents/MacOS/GIMP " #And that one for Linux #gimp_cmd="gimp " ############################################################################## # To have the interface appear with other default parameters at start up ############################################################################## build_dir = "default" skip_downloads = False skip_converts = False verbose_output = True clean_tmp_files = True clean_unused_dds_and_ter_files = False default_website = 'BI' default_zl = 16 ############################################################################### min_area = 0.01 sea_equiv = ['Étang de Berre','Estuaire de la Gironde','Lac Léman'] do_not_flatten_these_list = [] # e.g. ['LFPG','LFMN'] , these will be kept as computed from the elevation file (and probably a bit bumpy) ############################################################################### curvature_tol = 3 # Let us be on the very conservative side here, now that batch builders are out ! no_small_angles = False ############################################################################### water_overlay = True water_option = 3 # 1 = X-Plane, 2 = Photoreal only, 3 = Mixed ratio_water = 0.3 masks_width = 8 # one unit is approximately 10m sea_texture_params = [] # example ['GO2',16], if you wish to use a different provider for the orthos over the sea (zonephoto tiles of french britany were done with this option) complex_masks = True # is set to True the build_masks process will be longer (because mesh from all nearby tiles will be used), but will not "suffer" from boundary effects use_masks_for_inland = True # if you want inland water to be treated like sea water (transparency based on a mask rather than fixed) # This is really a matter of taste, this is just a sample # to show the syntax, adapt to your taste. NOTE that it requires 'convert' from Imagemagick (otherwise not needed anymore). contrast_adjust = {} # example {'BI':0,'FR':5,'IT':5} brightness_adjust = {} # example {'BI':0,'FR':-5,'IT':5} saturation_adjust = {} # example {'BI':0,'FR':10,'IT':10} full_color_correction = {} # example {'CH':' -channel R -level 0%,100%,1.05 -channel B -level 0%,100%,0.97 '} cover_airports_with_highres = True # If set to True then a high(er) ZL square zone around each airport (found at Step 1) will be added as a custom zoomlevel cover_extent = 3 # extent (km) of the highres zones (added to the bbox containing each airport) cover_zl = 17 # the zoomlevel used for these zones ############################################################################### # Additionnal parameters for more experienced users, or if something goes wrong perhaps the answer is here... meshzl = 19 # The maximum ZL which the mesh will support (you can put a lower number if you do not need such zl) hmin = 20 # Smallest triangle side-length hmax = 2000 # Largest triangle side-length smallest_angle = 5 # called min_angle in the graphical interface water_smoothing = 2 # increase if you find the rivers are not smooth enough tile_has_water_airport = False # Put to True if an airport with a water boundary does not turn flat correctly keep_old_pre_mask = False # If set to True, then old unblured masks (whole_tile.png) are used directly without being regenerated before the bluring is made (speed increase if set to True) use_additional_water_shader = False # remainder of a test, which was not that succesful use_decal_on_terrain = False # if you want to use decal on top of the orthophoto, they can look good at small altitude check_tms_response = True # Available as a checkbox in the interface, with it set to True some providers will lead to a dead loop of missed requests if data is not available. On the other hand with it set to False you may end up some times with a few corrupted textures with some white squares. use_bing_for_non_existent_data = False # when using providers with local coverage only, if you ask for a zone not covered then Bing will be used there instead overpass_server_list={"1":"http://api.openstreetmap.fr/oapi/interpreter", "2":"http://overpass-api.de/api/interpreter","3":"http://overpass.osm.rambler.ru/cgi/interpreter"} overpass_server_choice=str(random.randint(1,2)) # replace with "1" or "2" if you really wish a specific one, default is now to split the burden between "1" and "2" ("3" seems problematic)
February 21, 20188 yr Author Found the solution over here https://forums.x-plane.org/index.php?/forums/topic/140255-still-stuck-on-step-1-read-this/
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