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Weird ground poly behavior.

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Hello guys, I am working on a scenery (DNYO)

I made ground poly for the runway and taxiway with Sketchup3D and converted them with MCX ( layered the textures properly ) but in FSX some areas of the poly weird, the texture kinda got torn which makes it to look so bad.

I guess the problem should be coming from MCX.

  • 2 months later...

Hey ! 

Torn like what ? maybe some pictures would help ! 

Have you already created a Flatten over the gp area ? You must create one so it will appear correctly without going through the ground.

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