October 16, 20187 yr Hello, I am trying to get TomatoShade working, but I am getting an error. The Error is "Shader integrity invalid for *****" I will post my log lower down. Does anyone know what causes this? Since I am here, if y'all have any really good presets y'all know add that at the bottom. Would be great. Thanks, Andrew Log: P3D folder found P3D shader cache folder found Backup found for PostProcess\HDR.hlsl - skipping copy Backup found for GPUTerrain.fx - skipping copy Backup found for GPUTerrain.fxh - skipping copy Backup found for General.fx - skipping copy Backup found for FuncLibrary.fxh - skipping copy Backup found for Cloud.fx - skipping copy Backup found for ParticleDraw.fx - skipping copy Backup found for Shadow.fxh - skipping copy Backup found for Stars.fx - skipping copy Backup found for PrecipParticle.fx - skipping copy Shader backups created Shader integrity valid for PostProcess\HDR.hlsl Shader integrity invalid for GPUTerrain.fx Shader integrity valid for GPUTerrain.fxh Shader integrity invalid for General.fx Shader integrity invalid for FuncLibrary.fxh Shader integrity invalid for Cloud.fx Shader integrity valid for ParticleDraw.fx Shader integrity valid for Shadow.fxh Shader integrity valid for Stars.fx Shader integrity valid for PrecipParticle.fx Shader integrity tested
October 16, 20187 yr You need to make sure you have the original P3D shaders installed. If you have used PTA in the past, you need to 'restore original shaders' before applying new ones. Given you also had a post regarding Envtex, I'm assuming you will need to restore shaders via that application too. Murray Dreyer
October 16, 20187 yr Author I did that and low and behold that I am missing a backup for the one that I'm having an issue with. GPUterrain.fx. Great. Any advice?
October 16, 20187 yr Author 16 minutes ago, mdreyer said: You need to make sure you have the original P3D shaders installed. If you have used PTA in the past, you need to 'restore original shaders' before applying new ones. Given you also had a post regarding Envtex, I'm assuming you will need to restore shaders via that application too. Above message^
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