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Tomatoshade help

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Hello,

 

I am trying to get TomatoShade working, but I am getting an error.  The Error is "Shader integrity invalid for *****"  I will post my log lower down.  Does anyone know what causes this?

 

Since I am here, if y'all have any really good presets y'all know add that at the bottom.  Would be great.

 

Thanks,

Andrew

 

Log: 

P3D folder found
P3D shader cache folder found
  Backup found for PostProcess\HDR.hlsl - skipping copy
  Backup found for GPUTerrain.fx - skipping copy
  Backup found for GPUTerrain.fxh - skipping copy
  Backup found for General.fx - skipping copy
  Backup found for FuncLibrary.fxh - skipping copy
  Backup found for Cloud.fx - skipping copy
  Backup found for ParticleDraw.fx - skipping copy
  Backup found for Shadow.fxh - skipping copy
  Backup found for Stars.fx - skipping copy
  Backup found for PrecipParticle.fx - skipping copy
Shader backups created
  Shader integrity valid for PostProcess\HDR.hlsl
  Shader integrity invalid for GPUTerrain.fx
  Shader integrity valid for GPUTerrain.fxh
  Shader integrity invalid for General.fx
  Shader integrity invalid for FuncLibrary.fxh
  Shader integrity invalid for Cloud.fx

  Shader integrity valid for ParticleDraw.fx
  Shader integrity valid for Shadow.fxh
  Shader integrity valid for Stars.fx
  Shader integrity valid for PrecipParticle.fx
Shader integrity tested

sig_ProudSupporter.jpgCPilot.jpg

You need to make sure you have the original P3D shaders installed. If you have used PTA in the past, you need to 'restore original shaders' before applying new ones. Given you also had a post regarding Envtex, I'm assuming you will need to restore shaders via that application too.

Murray Dreyer

  • Author

I did that and low and behold that I am missing a backup for the one that I'm having an issue with.  GPUterrain.fx.  Great.  Any advice?

sig_ProudSupporter.jpgCPilot.jpg

  • Author
16 minutes ago, mdreyer said:

You need to make sure you have the original P3D shaders installed. If you have used PTA in the past, you need to 'restore original shaders' before applying new ones. Given you also had a post regarding Envtex, I'm assuming you will need to restore shaders via that application too.

Above message^

sig_ProudSupporter.jpgCPilot.jpg

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