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Virtual Cockpit Glass Transparency

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Hello All:

I am flying the Milviz C310 Redux exclusively in VR these days. In VR, the cockpit glass seems to be a bit too tinted / cloudy for my taste.

I know there are some talented re-painters here on this board.

I wonder if anyone knows how I might edit the VC textures to make the VC cockpit glass more transparent?

I am vaguely familiar with DXTBmp, but have not used it since my FSX days (now on P3d 4.4).

IIRC, transparency is controlled via the Alpha channel, and lighter equals more transparent. Is that correct?

Do I also need to modify the RGB layers, or is modifying the Alpha channel sufficient?

Any help would be greatly appreciated.

Respectfully,
Chris

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