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ehasanov1

Disassembling bgl file for use in P3Dv4

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Hi guys.

I'm trying to disassemble two bgl files due to scenery problems in P3Dv4 (Aerosoft Split).

I read somewhere this: the problem is just that two scenery BGL-files (LDSP_Ground.bgl and LDHD_Ground.bgl) are compiled with SCA, which is unsupported in P3Dv4. In order to fix those files, you have to use scdis to disassemble them. Then split the resulting SCA-file into one SCA-file for each LayerCall. Now you can open the SCA-files in ModellConverterX and save a new BGL-file in P3Dv4 format.

Can somebody explain how to do that. I disassemble bgls with SCDIS and BGLAnalyzer and I have got sca file for each bgl.

How to do this:split the resulting SCA-file into one SCA-file for each LayerCall. Now you can open the SCA-files in ModellConverterX and save a new BGL-file in P3Dv4 format

 

Thanks

 

Edo

 

 

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