Jump to content

Sign in to follow this  
Wonderboy

PTA 2.66 not desaturate custom textures

Recommended Posts

Posted (edited)

Prepar3d v4.5HF This code:

[LIGHTING_TERRAIN_SATURATION]
IsActive=1
SaturateRatio=(clamp((1-cb_Altitude/12000), 0.2, 1))

This result:

ORBX LOWI:

_5b760760ba017a4af06b3c2f06d45fc8.jpeg

New Tivat:


2806cc6292c73c314cdf5c8cbe4a55ea.png

Is there any way to fix this?

Edited by Wonderboy

Share this post


Link to post
Share on other sites
Posted (edited)

How does it look with the default Shaders ?

Screenshot ?

 

Try : 1 —> 2

0.2 , 1 —> 1.0 , 2.0

Edited by GSalden

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...