October 14, 200619 yr I am new to PC gaming and I don't really understand how graphics work at all. My problem with FSX is even if I max out the sliders all the way to the right just to see how nice it looks it still doesn't look good. I have a core2duo (2.13 ghz processors) 1gb ram, and a geforce 7600gs graphics card. Could it be my graphics card?? I am seeing the ground as blurred images. The houses and buildings are just planted in this blurred ground. Almost like a satellite image that is zoomed all the way in. It looks flat and blurry. Could it have something to do with my graphics card?? Not a good enough card?? I would love to post a screenshot but everytime I do it says it's too big. I want to use an edited one so I can use arrows illustrating what I am talking about. Thank you for your time.
October 14, 200619 yr Have you tried limiting your FPS or, if you already have, reducing the limit even lower? I'm not suggesting you fly that way, but if your textures don't clear up even when given plenty of time after each frame then the problem may be more than just video card-related.Gary 9800X3D | 4090 | 64GB | 2+1TB NVME | 2TB SSD | 2TB HDD | 85/50/43” TVs | Quest 3 | DOF H3 Motion Rig | Buttkicker | T.16000M Flight Kit MSFS @ 4K Ultra DLSS Performance FG 80 FPS | VR VDXR Godlike 80Hz SSW | MSFS VR DLSS Quality, Ultra Preset - Windows 11 Acer Nitro 5 | i5-11400H | RTX 3060 6 GB | 32GB DDR4 | 15.6" FHD IPS 144Hz | 2 x 512 GB SSD | Windows 11
October 14, 200619 yr >Have you tried limiting your FPS or, if you already have,>reducing the limit even lower? I'm not suggesting you fly>that way, but if your textures don't clear up even when given>plenty of time after each frame then the problem may be more>than just video card-related.>>GaryNo, I haven't. I noticed that when I set graphics to ultra high and then I go in to customize the fps is at 20. I always set that to unlimited. What exactly does this do?? Thanx.
October 14, 200619 yr This is a screenshot just after take-off. Look at how blurred the ground is. It almost looks like a 3d image that is just flattened out.http://forums.avsim.net/user_files/158572.jpg
October 14, 200619 yr It caps the FPS to give the rendering engine a chance to keep up with all rendering tasks, including ground texture processing. If you run at unlimited FPS and one of your hardware components cannot cope with all that has to be done within a frame, you'll experience the blurry effects that you are seeing. As previously suggested, try setting your FPS limit to something like 10 or 15 FPS and see whether your blurry issue clears up. Odds are that it will.Gary 9800X3D | 4090 | 64GB | 2+1TB NVME | 2TB SSD | 2TB HDD | 85/50/43” TVs | Quest 3 | DOF H3 Motion Rig | Buttkicker | T.16000M Flight Kit MSFS @ 4K Ultra DLSS Performance FG 80 FPS | VR VDXR Godlike 80Hz SSW | MSFS VR DLSS Quality, Ultra Preset - Windows 11 Acer Nitro 5 | i5-11400H | RTX 3060 6 GB | 32GB DDR4 | 15.6" FHD IPS 144Hz | 2 x 512 GB SSD | Windows 11
October 14, 200619 yr Your screenshot helps clear things up. The quality of the textures you are seeing is about as good as it gets, as these are satellite images. They are reduced in resolution from reality to not kill your computer trying to load and display them, but look pretty good to execellent from about 1000ft upwards. The autogen is supposed to keep you visually satisified at low level, not the ground textures.Gary 9800X3D | 4090 | 64GB | 2+1TB NVME | 2TB SSD | 2TB HDD | 85/50/43” TVs | Quest 3 | DOF H3 Motion Rig | Buttkicker | T.16000M Flight Kit MSFS @ 4K Ultra DLSS Performance FG 80 FPS | VR VDXR Godlike 80Hz SSW | MSFS VR DLSS Quality, Ultra Preset - Windows 11 Acer Nitro 5 | i5-11400H | RTX 3060 6 GB | 32GB DDR4 | 15.6" FHD IPS 144Hz | 2 x 512 GB SSD | Windows 11
October 14, 200619 yr >This is a screenshot just after take-off. Look at how>blurred the ground is. It almost looks like a 3d image that>is just flattened out.I don't see anything wrong with that picture. The textures are fine. This is a flight simulation - the graphics are designed to look best with some altitude. Their resolution is a few metres per texel. Anything else wouldn't make much sense, because you can fly up to 5000m easily and then really high resolution ground textures would be worthless or look extremely unrealistic.Also, some textures are painted to give a "pseudo 3d look" like simulated shadows and such - probably what you are referring to. These effects aren't visible when you are near the ground.
October 14, 200619 yr >>This is a screenshot just after take-off. Look at how>>blurred the ground is. It almost looks like a 3d image that>>is just flattened out.>>I don't see anything wrong with that picture. The textures are>fine. This is a flight simulation - the graphics are designed>to look best with some altitude. Their resolution is a few>metres per texel. Anything else wouldn't make much sense,>because you can fly up to 5000m easily and then really high>resolution ground textures would be worthless or look>extremely unrealistic.>>Also, some textures are painted to give a "pseudo 3d look">like simulated shadows and such - probably what you are>referring to. These effects aren't visible when you are near>the ground.Even with some altitude I'm still not that impressed. Cities that just form on this blurred land is not pretty by any means. So basically it's supposed to be smooth sailing from 1000+ but when you get closer to land you mind as well close your eyes or just look at your instrument panel and go all out with an IFR landing. They have the technology to do better then this. I'd rather have fake generic backgrounds that look real when landing/taking off then real satellite images that look awful.
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