June 5, 20205 yr Over the last couple of weeks I used an EncShade profile and it worked perfectly on both of my pc’s. Yesterday my left view pc looked like it had returned to the default Shaders. The ShadersHLSL folder existed of the modified shader files which were exactly the same as the one on my server. So I deleted the Shaders cache and un-reinstalled the P3D Client. Started up P3D on both pc’s and there were the default Shaders. So, this was my starting point. I installed EnvDir + EnvShade on my left view pc too. Then I installed the same profile on both pc’s Again the client looked like default shaders. I deleted the Shaders cache on the client and copied the Shaders cache folder from my server to client. So extra beside the copied ShadersHLSL folder. Restarted P3D on the client and : Now they look the same. The weird thing is why, with a modified ShadersHLSL folder on the client ( same as the server ) and a deleted Shaders cache folder, the client builds a default Shaders cache folder instead of a modified cache folder ? It only started working when I copied the servers Shaders cache folder to the client. And both ShadersHLSL folders are exactly the same on both pc’s.. And what caused this as it worked normally for several weeks ? Edited June 5, 20205 yr by GSalden 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
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