August 22, 20205 yr One of the biggest points of contention in the alpha was the night-lighting. There are several points to discuss her, including the fact that the lighting changed from TA1 to the subsquent alphas. You guys all saw that as the updates came and pictures were released of the different versions. A lot of people liked the earlier lighting. I disagree that was it was clearly superior. It was cartoonishly, overly bright and lacked variety. It looked almost exactly like XP11's lighting. While that may be pleasing to the eye and what many are used to, it wasn't realistic at all. Simply reverting back to the TA1 lighting is not an answer. Meanwhile, the new lighting has issues as well. It's too dim (by about 30% I'd say), the draw distance is too short, and the sepia overlay they put on more distant textures looks really bad the higher you go. In real life, night lighting does not look like the over-exposed pictures you see of night lighting on the internet. In that sense, the current lighting is closer to reality, but needs a boost. But the overlay is the biggest issue. While it attempts to simulate light pollution, it ends up lighting up areas that clearly don't even have lights (go about 20K above Dubai and you'll see). It also covers up individual points of light way too close to the aircraft. Solution: brighten the individual lights up by about 25-30% and increase the draw distance of those lights by as much as the sim can handle. Get rid of the overlay completely. Introduce a slider if necessary for performance. Edited August 22, 20205 yr by bonchie
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