July 3, 20214 yr It seems that starting from version 5.2, P3D has become very CPU-intensive, and has reduced its dependence on GPU. Previously, the CPU usage was only about 65%. Now the CPU will continue to work at 100% under cloudy conditions. I use FSlabs from WFSS product ZSPD——ZSNJ. The reason for consuming CPU may be too many ground buildings or too many volume clouds.
Archived
This topic is now archived and is closed to further replies.