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Interesting comment about how Virtual Earth Works

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from"I understand from Microsoft that some of their buildings are hand made as well. But, the bulk are not. Microsoft's approach is to take multiple aerial photos and using photogrammetry to calculate the size and shape of buildings and extract 3D building models and then use the photos to texture them. Microsoft's huge investment to acquire and develop the technology, buy the camera assets, hire teams of aerial photographers to collect the data, and the storage and processing costs will ultimately enable them to create building models for nearly complete cities around the world in a scaleable fashion."Hmm, I wonder if the Virtual Earth geometry will make it into FS11?Or maybe even SP1 or SP2(DX10)?Thomas[a href=] [/a]I like using VC's :-)N15802 KASH '73 Piper Cherokee Challenger 180

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