February 4, 20242 yr This was an eye opener for me. I don't mean what to do with the controls when taxiing according to the wind direction since I always practice these things in the sim. What I mean is that never having piloted a real aircraft, I did not appreciate the amount of physical force that the wind could produce on the yoke (though on reflection, I guess it makes sense in such incredibly strong wind conditions). At around the 7 minute 32 second mark for example, the control column completely overcomes his already pretty solid forward pressure into the full back position and he needs to respond instantly with even more force (then both hands) to return the yoke to the full forward position and keep it there to counter the strong tail wind. As a slight aside, this is the reason I really lament that whilst in race sims force feedback has evolved for quarter of a century to the point where a high end wheel available to a consumer with a commensurate budget is good enough for real world professional training, yet with flight sims, there was never any parallel line of development and seemingly not the demand for it. I realise though that there are additional challenges for force feedback that could get us to the point of what you see in this real world video, one of which is re-positioning the control column (and thus zeroing force feedback forces) with trim application - something race sims don't really need to worry about (though they sort of replicate the concept if you have a minor impact, the suspension is re-aligned and then the "neutral" force is "offset and the wheel position correspondingly so. Edited February 4, 20242 yr by charliearon embed video
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