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Loading MSFS 2020 scenery library

Featured Replies

Hi,

I constantly get an exception error, when trying to read scenery libs from MSFS 2020. Why does the exception window stop the process immediately, instead of just ignoring the specific airport, and continue with all the others?

Thx and BR

Hans

  • Author

Hi,

unfort. no way to continue. Err. msg offers a "Schließen" button only, and terminates process immediately.

The logfile says

[2025-04-01 12:36:03.749 WARN ]: void atools::util::XmlStream::checkError() "Fehler beim Lesen von \"G:/MSFS/Community/ksuu-travis/MaterialLibs/ksuu/Library.xml\" in Zeile 1, Spalte 2: Es wurde Inhalt mit einer ungültigen Kodierung gefunden."
[2025-04-01 12:36:03.809 DEBUG]: atools::fs::NavDatabase::~NavDatabase() ..\atools\src\fs\navdatabase.cpp:92 delete simconnectLoader (0x0)
[2025-04-01 12:36:03.809 DEBUG]: void DatabaseLoader::compileDatabasePost()
[2025-04-01 12:36:03.810 CRIT ]: Caught exception: Fehler beim Lesen von "G:/MSFS/Community/ksuu-travis/MaterialLibs/ksuu/Library.xml" in Zeile 1, Spalte 2: Es wurde Inhalt mit einer ungültigen Kodierung gefunden.
[2025-04-01 12:36:03.810 CRIT ]: void atools::gui::logMessageBox(QWidget*, QMessageBox::Icon, const QString&) parent DatabaseProgressDialog message "Verarbeitete Dateien: G:/MSFS/Community/krnt-renton/scenery/KRNT Renton MSFS/KRNT_GND.BGL Ausnahmefehler aufgetreten "Fehler beim Lesen von "G:/MSFS/Community/ksuu-travis/MaterialLibs/ksuu/Library.xml" in Zeile 1, Spalte 2: Es wurde Inhalt mit einer ungültigen Kodierung gefunden.""

and the mentioned lip.xml shows following in first lines

<Library Version="1.1.0">
	<Material Version="1.4.0" Name="21X" Guid="{A9D55584-8E51-40E0-9EF4-9DBED3105235}" SurfaceType="UNDEFINED" Type="CODE_DIFFUSE" Metal="0.000000" Rough="0.000000" Opacity="1.000000" BlendMode="Transparent">
		<TagList/>
		<FlagList/>
		<TextureList>

I cannot see any error in line 1, col 2 ...

Let me know, if you need more

Hans

Edited by B747-400

I guess the Library.xml file is broken. Hard to say without the complete file. You can send me the file and I can have a look at it: https://albar965.github.io/contact.html

Posting might change encoding which hides more subtle errors.

To continue scanning you can exclude the folder G:/MSFS/Community/ksuu-travis from reading in LNM options on page "Scenery Library Database". Add it to the list in the middle.

I'll have a look at this. LNM should not stop scanning if it runs into such errors.

Alex

  • Author

Thx Alex,

I will send the file later on as .zip - so it should not be changed. I did the exclude by moving folder out of Community temporarily. Great to hear, that you added such a feature already! 🙂

*EDIT*  I sent the file a few sec ago ...

Hans

Edited by B747-400

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