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SCASM Source to GMAX?

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I have the SCASM source file for a Socata TB20GT. Is there anyway to use the information from that to get a 'leg up' in building this a/c in GMAX?It sure would be nice, since all the vector points are already defined, and it would only need a bit of 'tweaking' to make it really outstanding!BillAVSIM Ombudsman

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Guest Firestriker

Can you compile the SCASM source to a mdl? If so, then you possibly could use Mdl2dxf to convert it to a dxf file which you could import in to gWax.

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>Can you compile the SCASM source to a mdl? If so, then you >possibly could use Mdl2dxf to convert it to a dxf file which >you could import in to gWax. Sure I can compile the SCASM source, but I also have the .mdl file! I'll have to find and examine MDL2DXF then to see if I can figure it out. Thanks.BillAVSIM Ombudsman

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>Bill, >>Here is a link to the converter web pages. >>http://w1.970.telia.com/~u97009239/mdl/mdl.htm Thank you. I had looked at this nearly a year ago, but concluded (in error, it appears!) that it would not do what I needed to import the FS2000 .mdl file into GMAX.At my request, the original creator of the Socata TB20GT .mdl file provided me with the SCASM source code, along with permission to take that model and use it as a basis for an updated GMAX model.Hopefully, now I'll be able to do this. I'd like to have a GMAX version (with all that implies!) to accompany the authentic and delightful panel I've created. :)BillAVSIM Ombudsman

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>It sure would be nice, since all the vector points are >already defined, and it would only need a bit of 'tweaking' >to make it really outstanding! Well, I succeeded (sorta) converting the FSDS .MDL file to GMAX, and (sorta) exporting a FS2k2 .MDL file...But, it flies backwards, and is a little bit oversized...Anyone who can tell me what when wrong?Bill AVSIM Ombudsman

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Padre, I told you not to put that AVGas in that machine. They use regular petrol nowadays. You got it hooked on steroidal AVGas!:-lol

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>Bill, >>Check out my scale tut at: >>http://www.oregon-coast.net/FS2002/scaling/setup.htm >>Also, be sure your aircraft is rotated so that in top view >the nose is pointed up and not down as is the case with all >the Mdl2Dxf imports I have tried. Thank you for the excellent tutorial! I read through all of it, and will likely give your system a try tomorrow evening.Avsim Ombudsman

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You might find parts of Hugh's tutorials relevant:http://www.simviation.com/gryphon/tutorials/gMax_00.htmApart from the MakeMDL SDK at the MS site (http://zone.msn.com/flightsim/FS02DevDeskSDK08.asp) you'll also find Chris File's site required reading (especially the errors page):http://takeoff.to/landingFor texture mapping you might find my video walkthroughs of use:http://supadetail.gmaxsupport.comFinally if you haven't visited them yet, as well as here of course, FreeFlightDesign (http://www.freeflightdesign.com) and the official gMax support site (http://www.gmaxsupport.com) both have active FS2002/gMax forums where you can ask questions where needed.Have funFinnPS Thanks again for the XML gauge help, I've been away for a few days but I think I almost have it now - another go at understanding the axis part tomorrow...

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