September 24, 200223 yr Hi Allsorry to go over this again, but I need help in converting textures.I'm repainting Mike Stone's Goose, (adding a couple of Vargas girls, etc) and am using FS Texture Converter to change the bitmaps to something FS2k2 can use. I seem to have gone through all the options on Converter, but none of the textures end up reflective, just plane old normal. What am I doing wrong here? None of the tutorials I've got hold of cover this bit. Help please....ThanksStevePS I do have reflections turned on in the display options.
September 24, 200223 yr To get reflections, all the following must be true:1. The model supports reflection2. The texture format supports alpha channel (e.g. 555-1, 444-4, 888-8, or DXT3)3. The texture has an alpha channel defined where the gray level indicates the amount of reflectionPeter http://bfu.avsim.net/sigpics/PeterR.gifBFU Forums Moderator[table border=2 cellpadding=0 cellspacing=1][tr][td][table border=0 cellpadding=8 cellspacing=0][tr][td bgcolor=#540000]http://bfu.avsim.net/sigpics/logo75t.gif[/td][td align="center" bgcolor=#FFFFF6]Bush Flying Unlimited"At home in the wild"Looking for adventure? Come join us! * [link:bfu.avsim.net|Web Site] * [link:www.cafepress.com/bfu,bfu2,bfu3,bfu4|BFU Store] * [link:bfu.avsim.net/join.htm]Join!][/td][/tr][/table][/td][/tr][/table
September 24, 200223 yr Hello Peterthanks muchly, I'm off to investigate alpha channels.Thanks againSteve
Create an account or sign in to comment