March 14Mar 14 I notice that sometimes P3D runways are either at a slightly different angle to the photo scenery depiction or even completely translated. Gemini LLM suggested a global approach to addressing this could be to substitute transparent runway textures so that you don't see them when they render in sim and the underlying photo scenery shows through. Despite much experimenting I haven't been able to get this to work and the alternative of adjusting individual airports using ADE doesn't appeal. My question is has anybody succeeded in applying this approach and if so would you shed light on how you achieved it.
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