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Smoothing meshes in Gmax - advice needed

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Hi,I've been editing a mesh generated by lofting - and as a result got several faces with improperly aligned normals - so they are smoothed in a wrong way (see pic). Is there a technique to fix these smothing problems?I recal there was a tutorial - but I've failed to find one :(

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Aren't edge turns supposed to fix problems like that? do a search on that in the forums and you'll probably find more of an answer.

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Thanks.Turning edges did not help. But, I found out that reasigning faces' smooth groups did the job.

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