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Middleman 1.3 beta : Dynamic shine

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I`ve just added a bit to middleman that i should have done ages ago.Middleman will now (as long as you turn it on) take the x files, browse through them and multiply the specular power of the materials by 100 (meaning the value in the x file will be the same as you entered in gmax). Give it a go, set the specular power and colour in gmax and leave the rest to itself. I`ve tested it on several models without problems, if you want to check its not misbehaving then look through the x file once its done and you should find "Modified By Middleman 1.3" next to the specular powers in each material, if you find it anywhere else let me know.Click the link on my news page to download it... hope its useful to someoneChris Filehttp://thegreatptmd.tripod.com

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>I`ve just added a bit to middleman that i should have done >ages ago. >>Middleman will now (as long as you turn it on) take the x >files, browse through them and multiply the specular power >of the materials by 100 (meaning the value in the x file >will be the same as you entered in gmax). Thank you! Now I don't have to worry 'bout learning to do it the "hard way!" :)

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Chris,Very nice addition!!!!I have it working, but I have noticed it does not pick up any special color's applied to the specular area. Am I missing something?Bob C.

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Chris,I am working on a two tone effect, using the specular color (blue green, .200000 - .600000 -.800000) as the second color. Similar to metal flake paint jobs on cars and motor cycles.Below is an example of the Gmax environment, and also a shot from FS using manual settings.I also notice, after using your utility, some objects work and some don't. Currently wings, tips, canopy, vertical tail and rudder pick up, but fuselage dosn't. 3rd shot below is after applying Middleman. This problem though was also noticed in manual mode.Thanks!!Bob C.

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Chris, have not tried new version yet, but seens it should work. Anbyway - great thanks for that addition! :) :-beerchug

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Just confirming... everything's fine.But I can't understand which parameter needs to be changed in Gmax so specular color params will change from 1.00000 in the x file:

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The problem seems to be yet another fs model exporter quirk, when you export with no texture in the material the specular colour will carry over fine to the X file, but if you have a texture on the diffuse channel it will put a spec colour of 1.0 1.0 1.0 into the X file. (Which would probably explain that two tone effect nto working).What i suggest is that i make it so that when a texture is applied i take the diffuse RGB for that material and use that for the specular colour entry.Chris File

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Just as a bit of feedback.This morning all objects appear to be receiving the specular effect.Hmmmmmm ...Bob C.

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I`ve just uploaded a new version that should sort the problems with the specular colour being set to white (whenever theres a texture in the diffuse channel of the material). See specular.htm in the zip for details on how to set the specular colour in the material editor.new versions on my news page http://thegreatptmd.tripod.comChris Filewww.phoenix-simulation.co.ukhttp://www.avsim.com/pss/phoenix.jpg

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Everything's OK! Great job - really handy tool!Small notice - Be careful when using part color to paint an object - this tool may sometimes change a color of such part.

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Hey Chris, me again.Found an interesting occurance using the latest version.My prop disc which is usually an opacity of 8, is now 80.I tried switching off the Fix Specular, then it was fine.Another Hmmmmmmmmmmm.Later Bob C.

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hi, I seem to be having one of the problems fly1 was having, the specular works fine on all my parts except the fuselage, Any ideas as to why it isnt working on it.ThanksAlan

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> Small notice - Be careful when using part color to paint an object - this tool may sometimes change a color of such part.Just uploaded beta 3 that should sort this problem out.http://thegreatptmd.tripod.comChris File

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Kudo's Dude!!Your an ACE.Appears to work fine. Really appreciate your quick attention to issue's. Sincerly!!Bob C.

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Any Ideas on this, sorry to be pushy.>hi, I seem to be having one of the problems fly1 was having, >the specular works fine on all my parts except the fuselage, >Any ideas as to why it isnt working on it. >>Thanks >Alan

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Right then after looking at you model, i`ve come to the conclusion that its not a specular hightlight problem as such, but a problem with the normals on you fuselage..If you select part of your fuselage and then go into face or poly sub selection mode, select a load of faces and then tick the show normals box, you will see all your normals point in the same direction, instead of being at right angles to the face (which will account for the weird shading), whats even stranger is if you rotate the object the normals dont rotate with it they just stay pointing in the same direction!!. To see how the normals should look, do the same as above but for the tail boom.--------------The easy fix i found for this was to select one half of the tail boom and then attach it to one fuse half, this seems to bring the normals on the fuselage back into the real world as it were :), then selecting just the polys in the fuse part and detaching them from the tailboom, gives the two seperate objects as before, but now both with normal err normals. Repeat this for each of the 4 fuse parts (select tailboom and attach to fuse part not the other way round or else the weird normals pass over to the boom as well).You can also create a quick box (or anything), convert to edit mesh and use that instead of the tail boom for attaching to.Exported to flight sim and it looked fine, oh btw great model :)I hope i made sense.Chris File

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THANK YOU VERY MUCH !!!!!, I really cant express in this messgae how greatful I am to you for fixing this problem.out of curiosity, do you have any Idea how this problem origionated in the first place.Thanks again, and if you wouldnt mind I would like to put your name in the credits of the model when its done and mabye a link to your page.Alan

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Chris answered my post so it didnt go to the bottom but it came attached to mine and I did the same to his, if you look up a few post you should see it.Alan

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