May 3, 200323 yr Hi EveryoneI am currently making a repaint and I have seen some guys have made so it's "metal"-looking. I loved it but I do not know how to make it look like "metal". Do somebody else know?Best Regards,Christian Hogstad
May 5, 200323 yr Well, Christian, if you're meaning the reflective metal quality of some aircraft, that's a property assigned to a part (or parts) in Gmax or FSDS2. You can alter the degree of "reflectiveness" by adjusting the value of a textures' alpha channel (solid black is extremely reflective, all white very little) but you can't adjust the property of the part as a repainter. Also, you can't make a non-reflective aircraft reflective by repainting alone. Experiment with a known reflective aircraft to see how it works. A black or dark grey alpha channel may overpower any paint or color in a texture. I use Martin Wright's DXTbmp utility to convert DXT3 textures (for FS) to 32 bit (for Photoshop) and back to DXT3.Good Lucktelephile
May 6, 200323 yr I would suggest a "Reflective Textures Made Simple" tutorial that can provide you with some pointers.http://www.oregon-coast.net/FS2002/simple.htm>Hi Everyone>>I am currently making a repaint and I have seen some guys have>made so it's "metal"-looking. I loved it but I do not know how>to make it look like "metal". Do somebody else know?>>Best Regards,>Christian Hogstad
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