June 20, 200322 yr Test pics of one of the babies i'm working on. A320 model...Still adding details...
June 20, 200322 yr Simply amazing!!!! Couple of qwestions tho...1. How long did it take you to reach this point in modeling? 2. How were you able to add so much details (gear, flaps etc.); what resources did you use?
June 20, 200322 yr 1 month to learn 3ds max basics (i was planning to use it to model something for a presentation). then, gmax went out. Around 1 month to learn designing a plane. the rest is experience. For example, you'll learn that the nose is better done using a shere as primitive in some case. For resources, i do like everybody there. Tons of pics, plus 3views when possible. Boeing design is alot easier than airbus 'cause of dxf files and simple shapes (that's my point of view of coarse).No secret there. ;-)
June 20, 200322 yr That Airbus is looking better and better as it progresses. You are using a sphere to model the nose ? I would really like to see how that is done. I have always been using the cylinder to shape the nose, and the results have been good. But if there is a better way.....................Take care,Udo.Project GlobeTwotter.:-wave
June 20, 200322 yr days ago i post shots of my new 3dsmax 747 using a sphere as every fuse primitive. Believe me, the result is far better than cylinder+ffd, 'cause most of the nose are approximately a 1/2 sphere. Just make a sphere and transform it to an editable mesh. then delete half of vertices. If you want the fuse, a cap hole plus an extrusion of the "cap will do the thing. If you want the nose, the various gmax ffd tools will do the thing. For the old ex simubuild a340 i use a ffd shaped cylinder, whiwh was more complicated than a shere. On the other side, for a boeing 737 nose for example, a shere will be the wrong approach. ;-)
June 27, 200322 yr i think its a matter of taste....i prefer working on a tube. after the very first basic shape is done, i delete all vertices on one side and continue working on the other. once one side is finished, i clone, mirror, attach and weld vertices. for me its more easy to handdraw single triangles on one side cause i dont like boolean ops. boolean cut is a waste of polycount in my opinion. but hey, its a matter of taste.tom
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