August 28, 200322 yr Turn off "Has Light Map" I was told at one time that you need has light map on for some reason but i have yet to see why. turn that off and transparancy will disapear and any reflections you have will then show correctly.
August 28, 200322 yr Commercial Member You need a night time texture for those parts that are transparant....try a little 8x8 dark map with an alpha.Vin Vin Scimone Precision Manuals Development Group www.precisionmanuals.com
August 29, 200322 yr Oscar,When you use xxx_t textures, you must have an xxx_L texture to eliminate the transparency issue.This can be a small-sized, (power of 2) square, dark gray (about 25, 25, 25 RGB) bmp, no alpha, named exactly as your xxx_t textures. Just make one, copy and rename it for each xxx_t you have.BTW, you need HasLightMaps on for taxi and landing lights, and HasReflectMap on for reflections.Milton
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