November 2, 200322 yr What are the settings in gmax that can create good specular highlights? I'm at the end of the rope; I've tried setting the specular level to everything in the material editor in gmax but I either get a really bright model, or nothing at all.
November 2, 200322 yr gmax has a bug that requires the hand editing of the x file, or a program like middleman/mdl commander (must have IMO)140 is what i like, but its different for each plane. Once the textures are done, i go back and set the spec level.joe
November 4, 200322 yr Using middleman in conjunciton with mdlcommander worked out great!! thanx for the advice.
January 12, 200422 yr > gmax has a bug that requires the hand editing of the x file,> or a program like middlemanJoe,What do you set/select in MiddleMan so get gmax spec out to mdl?What is actually passed out the export pipeline... spec color, spec amplitude, spec glossiness, or all three?
January 13, 200422 yr the specular level and the color of the model are all that you can control. glossiness is not an fs option.I use the model/part color to determine the spec colorI then set my level to around 140 and then test, the higher the number the more focused the shine.I would reco making 4-5 sphere's and apply a texture and set your alpha reflection, then set a diff spec level/color on each sphere (50-400) and then you can visually compare, and pick what you like.each plane i've made has had a diff spec level and color, my beriev used an almost yellow/orange spec color and a 140 level, The Cessna 195 was more chrome, so i used a light grey, 150 level.its a personal choice, most modelers over do it. it should be a subtle effect.joe
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