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Guest flightmike1

aircraft textures question

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I have been painting aircraft for a while now and have a few repaints in the avsim library but there is something that has been bothering me for a long time. I use DXTbmp with Adobe Photoshop Elements 1.0 as my editing program. The problem I have is that the textures lose sharpness and color after processing them through DXTbmp. Does anyone know of a fix for this problem? It is annoying as all get out for me. Here is a screenshot to illistrate what I am talking about.http://forums.avsim.com/user_files/49211.jpg

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hey eric, Im no paint'n expert, but I think it has to do with DXTbmp degrading the image through the DXT conversion. I think its best to save a "fresh" copy on your desktop for editing. in a nutshell, if you keep editing a DXT3 image it starts to look like crud.i think im close... please correct me if im wrong.joenot the painter...

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Hey,Maybe Im stupid? but erm, Which extension do you use, DXT3? well, make sure you have disabled 'include mips' in the Prefs rollout...cheers,Stijn van Wees

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Yes, I always disable mipmaps and for myself use DXT3 because I have an older system. I also keep a set of master textures in .psd format of whatever I am working on. After making changes to the .psd texture I save it as a bitmap and then open DXTbmp import the old texture into Photoshop and copy and paste the new texture and then refresh in DXTbmp. That is the process I use the texture doesn't continue to get degraded through dxt formatting. I was just wanting to know if there was something I was doing wrong to cause it in the first place.

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You will lose quality from a 24bit image to a DXT3 no matter what, i suggest you use 32bit textures instead.

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