January 9, 200422 yr In a sprite object how do you keep the texture from repeating? On every sprite I make the texture tiles. I am doing an attitude indicator and the ball is repeating inside.Also, shouldn't I be able to make a sprite without a mask image or is it required. I thought you could use the IMAGE_CONTAINS_NO_MASK flag but seems as though it never shows up unless I use a mask image with it.
January 9, 200422 yr How about using one or more callback functions to limit the range for the vertical movement? This is how it's done in C. I must admit that I have no idea how it would work in XML.
January 9, 200422 yr Author Commercial Member Hey, A mask is not RGB 0,0,0. You have to use 0,0,0 only where you used 0,0,0 on the bitmap that is masked. For the other parts, use the special mask color RGB 1,1,1. I had the same problem, so this will help you out.Sincerely,Tiberiu Brasov
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