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gauge for strobes

Featured Replies

Hey AllIs there any way to program a gauge that activates the strobe lights when the struts are extended, then turns them off when the struts are compressed? I know that some aircraft have this feature in real life (Learjet-60) thats why the learjet panel has the beacon/strobe lights on the same switch. The Lear-60 has a squat switch that controls the strobes as long as the beacons are on. Just wondering if this could be dupicated in XML...Tyler

Hi,You could try something like: (L:Strobe Lights,bool) 1 == if{ (A:SIM ON GROUND,bool) 1 == if{ (>K:STROBES_OFF) } (A:SIM ON GROUND,bool) 0 == if{ (>K:STROBES_ON) } }(L:Strobe Lights,bool) could be the L:Var that makes it possible to switch the strobes and beacon on. (>K:TOGGLE_BEACON_LIGHTS) (L:Strobe Lights,bool) ! (>L:Strobe Lights,bool) Jan"Procul Negotiis"

Jan

 

 

 

"Beatus ille qui procul negotiis..."

Tyler,My own preference would be to add initialisation to ensure 100% that the strobe and beacon lights start in sync. (just in case you manage to load a flight with the beacon lights already on)So something like : (L:Strobes init, bool) !if{ (A:Beacon Lights,bool) (>L:Strobe Lights,bool) 1 (>L:Strobes init, bool) }(L:Strobe Lights,bool) 1 == if{ (A:SIM ON GROUND,bool) 1 == if{ (>K:STROBES_OFF) } (A:SIM ON GROUND,bool) 0 == if{ (>K:STROBES_ON) } }(L:Strobe Lights,bool) could be the L:Var that makes it possible to switch the strobes and beacon on. (>K:TOGGLE_BEACON_LIGHTS) (L:Strobe Lights,bool) ! (>L:Strobe Lights,bool) Trevor.

Okay heres what I have in the xml file, and its not working...- - - (L:Strobe Lights,bool) 1 == if{ (A:SIM ON GROUND,bool) 1 == if{ (>K:STROBES_OFF) } (A:SIM ON GROUND,bool) 0 == if{ (>K:STROBES_ON) } } - - - (>K:TOGGLE_BEACON_LIGHTS) (L:Strobe Lights,bool) ! (>L:Strobe Lights,bool)Anyone feel like touching it up a lil?:-wave Tyler Johnsonhttp://home.comcast.net/~ijettyler/TJhalban2.jpghttp://hawaiian.virtualATP.org

Why not "slave" the strobe lights to beacon lights+not on ground?E.g. (A:Light beacon,bool) d (A:SIM ON GROUND,bool) ! && (>K:STROBES_SET)The "d" for dublicating, to make sure the switch shows the beacon state. If you want you can also add acombination of on ground and small g-force values to simulate de gear decrompession even more.Arne Bartels

Hi,Did a little testing, seems to work too:(A:SIM ON GROUND,bool) 1 == if{ (>K:STROBES_OFF) } (A:SIM ON GROUND,bool) 0 == if{ (L:Strobe Lights,enum) 1 == if{ (>K:STROBES_ON) } (L:Strobe Lights,enum) 0 == if{ (>K:STROBES_OFF) } } SWITCH BITMAPS(L:Strobe Lights,enum) 0 == if{ 1 (>L:Strobe Lights,enum) (>K:TOGGLE_BEACON_LIGHTS) } els{ 0 (>L:Strobe Lights,enum) (>K:TOGGLE_BEACON_LIGHTS) } Jan"Procul Negotiis"

Jan

 

 

 

"Beatus ille qui procul negotiis..."

Hi,Works as expected Arne!Jan"Procul Negotiis"

Jan

 

 

 

"Beatus ille qui procul negotiis..."

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