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Guest Alexander_EFG

Glass

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Hi,How do you aircraft guys, create aircraft glass, like, for example, the bubble dome cockpit of an f16.What settings in Gmax are used?Is the material given a specific name?Is the texture give a specific name?I build scenery mostly and what to use a see through glass, but for scenery, its a #### of a job to get it to work. If I use a texture with an alpha channel, it is see through but no scenery is visible behind it, only the fs horizon.I've used a simple texture and the set the opacity in the gmax Material editor to 60%, this works well but things like aircraft seem to be drawn in front of it which looks strange.Most aircraft with glass windows dont seem to have this problem, thats why I thought I'd ask here.stevo

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Hi,There are a few things you could do:1) The basic idea is to create a material (name doesn't matter) and set the opacity to a lower value than 100 (lower means more see-through). The you can set the specular color and value and the gloss value to achieve a nice shiny effect. Apply this material to your canopy/glass part, compile the model and run FS to see the results. They're often not the same as what you'll see in GMAX. Tweaking is the best option to get what you want.2) Same as one with the addition of a texture. You can use that for specific coloring or to add a make belief reflection of the inside of the cockpit.Hope this helps.

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