Sign in to follow this  

gMAX normal editing?

Recommended Posts

Hi!!This time I finally decided to leave my old AD2002 designer utility and go for gMAX...there's already a thread in the screenshot forum about my corrent project, the Piaggio P-149...(another Piaggio, that's me again...)I have a little problem: normals never get aligned when I deatach wing fillets and so on will look bad...I remember that in AD2002 I could keep a vertex linked to another that was in another part. That means that WHEN i MOVE ONE VERTEX, THE LINKED ONE WILL MOVE, TOO.. and the two points are in different parts, for instance, a wing and a gear door... so there was a total continuity between surfaces...this actually appears not to be possible in gMAX, and after hanging around with smoothing groups and so on, i still can't get a perfect result...So the question is: can I edit manually the normal of a vertex? this way I could align it to the other vertex that got deatached when I separated both parts...THe trick of adding some polygons does not always work, as I imagine what will happen if I deatach a flat wheel door... there willstill be some can I re-link the points or can I edit manually normals?If I can do the first, this will completely solve my issue... THIS WAS POSSIBLE IN AD2002, so it may be on gMAX too...HELP!!!Mario Noriega

Share this post

Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this