April 2, 200719 yr Took me forever to figure out the belts toggle id lol. The problem is when i click the switch, the game crashes on me. I have tried multiple ways to set this up. In the cases i have tried i got the sound to loop, play once, but then the switch picture resets, or just plain game crash. I thought I was close with using:(L:seatbelts, enum)But this way sets the picture back!(A:CABIN SEATBELTS ALERT SWITCH,bool) (A:CABIN_SEATBELTS_ALERT_SWITCH_TOGGLE) (L:seatbelts, enum) 1 ==
April 2, 200719 yr Author Hi,FSX?, haven't seen the A:VAR before.You can choose between A:Var and L:var.So:(L:seatbelts,enum) or(A:CABIN SEATBELTS ALERT SWITCH,bool) (L:seatbelts,enum) 0 == if{ 1 (>L:seatbelts,enum) } els{ 0 (>L:seatbelts,enum) } or (>K:CABIN_SEATBELTS_ALERT_SWITCH_TOGGLE)Hope it helps,Jan"Beatus ille qui procul negotiis..." Jan "Beatus ille qui procul negotiis..."
April 2, 200719 yr you cant use (L:seatbelts,enum) for the case. because the images are based on that value. they reset once evaluated
April 2, 200719 yr Author Hi,If you use (L:seatbelts,enum) for the sound then for the bitmaps:(A:CABIN SEATBELTS ALERT SWITCH,bool) (bitmaps)(>K:CABIN_SEATBELTS_ALERT_SWITCH_TOGGLE) (bitmaps)1 (>L:seatbelts,enum) (sound)Jan"Beatus ille qui procul negotiis..." Jan "Beatus ille qui procul negotiis..."
Create an account or sign in to comment