September 24, 200718 yr Ah... I was not getting that it needed to be postive (which should have been obvious from the name). I tried it with a negative amount with the same result, so I'm off to try the positive variety.thanks
September 24, 200718 yr Making progress.With this:[contact_points]point.0=3, 400, 150, -139, 3000, 0, 2.5, 0.0, 0.3, 2.5, 0.60, 0.0, 0.0, 7.0, 0.0, 0.0point.1=3, -800, 150, -139, 3000, 0, 2.5, 0.0, 0.3, 2.5, 0.60, 0.0, 0.0, 7.0, 0.0, 0.0point.2=3, 400, -150, -139, 3000, 0, 2.5, 0.0, 0.3, 2.5, 0.60, 0.0, 0.0, 7.0, 0.0, 0.0point.3=3, -800, -150, -139, 3000, 0, 2.5, 0.0, 0.3, 2.5, 0.60, 0.0, 0.0, 7.0, 0.0, 0.0static_pitch = 0.0static_cg_height = 135.00It now doesn't go into the ground, but will sit momentarily before bouncing up a bit and then rolling to a crash. So, I'm attempting to widen the contact points to see if this helps.Sad that one must use contact points that are so far from the model.
September 24, 200718 yr Ok, figured out that I had to super-size the MOIs. Now she won't bounce just jitter a litte.Main thing is that she won't crash immediately so you can easily move from place to place.You guys were right on the money with the static_cg_height... I thought it was the height of the CG above the zero point, but now realize it's really the distance from the CG to the ground.Now when ACES comes out with a rocket air file or warp drive, we'll be set, haha.
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