Sign in to follow this  
Guest

FSSD 2 ???

Recommended Posts

Hey everyoneDoes anyone know if/when FSSD 2 or an updated version of fssd are going to be released? I am asking because i am creating scenery for fs2002, and am wondering whether to wait ( i am in no hurry) for any fssd II or whether to just go ahead and buy FSSD.Any assistance would be of great helpCheersJarrad

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

I'd encourage you to try and learn to use gmax.I found lots of tutorials and video tutorials (if you have access to broadband) I've put the ones I found on CD and they run fine straight from the zip file on the CD (the OS extracts them into temp files).Rumours abound that the next version of FS may not support 'macros' though I think that any new features in FS2004 will mor than likely be centered less on scenery and more on ATC AI that sort of thing.

Share this post


Link to post
Share on other sites

Hi,Just one quote on this...>>>>Rumours abound that the next version of FS may not support 'macros' though I think that any new features in FS2004 will mor than likely be centered less on scenery and more on ATC AI that sort of thing.If you take a look at actual ASM files, they work exactily the same way macros do...a header file and the detail file. It will be then only a question to some one, to make a new macro header, using the same ASM files you have now, but where you can enter scales, positions and so on. This works fine for 'easy' macros, if you use animations and stuff like this, then macro headers becomes more complicated of course. Of course, all this needs a new program able to read and work on BGLC code.As we leave in 2002 and God knows what will happen in 2004, I know that until now, all FS changes made in scenery design have been worked around by people and changes will be done on time when needed, and no doubt about it, they will work.Just take an example here, on what is going on already with Gmax works, as we have already utilities than can encapsulate gamax files in libraries, is just a question of time.Best,Rafael

Share this post


Link to post
Share on other sites

I am wondering if FSDS2 will ever exist. A quick look around Abacus's website revealed no information at all about this possible upgrade. The only place I've heard about it is here. It all started with "I wonder if they will make a FSDS2...".Like Ihor says, it is probably just better to learn GMAX. I'm as lazy as anyone, so I admit I haven't really dived into it yet either, but I will get there, soon.My thinking is that unless FSDS2 would export to makemdl.exe the same way that GMAX does, then there won't be much point. When the scenery SDK gets released, and new info in there may result in new scasm commands, which may get supported in FSDS2, but there just doesn't seem to be much more advantage to doing it this way.- Martin

Share this post


Link to post
Share on other sites

Hey againThansk for everyones advice. My reasons of choosing a product such as FSSD/2 over GMAX are simply financial. I am already quite comfortable with the use of gmax, but the scenery project i (and a few others) am embarking on looks like its going to be payware simply due to the costs incurred for getting information and data for certain aspects of the project. As a result, it is not viable for us to spend US$20,000 ( not quite $40,000 aussie dollars) for a commercial liscence for a program as powerful as gmax, just to create what in essence will be about 30% of our total project. I'd love to use GMAX, but understandable im not willing to pay the same amount of money on a scenery design program as i would on a sports car.so FSSD2 is nothing but a rumour then??Jarrad

Share this post


Link to post
Share on other sites

If fsds is ur product of choice, why are you concerned about an upgrade? FSDS works great in fs2k2.Bob Bernstein

Share this post


Link to post
Share on other sites

OK, the price of a commercial GMax license is a good point here :).But isn't there a posibilty to get your data for free (and make it a nice freeware scenery then)? We, the Netherlands 2000 Team, have had some success in getting different kinds of data. Companies can be interested in what you are doing and as long as you make no money out of it, might even be willing to give you some data.And one comment about FSDS2, I also heard it was comming, not only here in the forum, but also from one of the members of our team. So I guess, it will be there (he said in June). But I don't think it will be better then GMax, as that really has some nice modelling functions.ArnoMember NL2000 Teamhttp://home.wanadoo.nl/arno.gerretsen

Share this post


Link to post
Share on other sites

I thought the commercial license for GMax was if you wanted to customise the program for a particular game, not to produce commercial content from it. Can anyone show me where it says what you produce with the free GMax program cannot be sold?Derek

Share this post


Link to post
Share on other sites

Thats a very good point DerekI admit that my source for the quote of US$20,000 is singular, hence he may be wrong. Can anyone clarify these two proposals - I do not imagine even some of the larger FS add-on payware companies would be willing to part with $20,000, then again, maybe im wrong.So can anyone clarify - can you make commercial scenery using the free GMAX included with fs2002 pro???ThanksJarrad

Share this post


Link to post
Share on other sites

I just took a quick look at the GMax site and at the EULA of GMax, but I can't find anything that doesn't allow you to sell your GMax sceneries. So I think you are right Derek, the dev version seems to be meant to design complete games and new gamepacks.ArnoMember NL2000 Teamhttp://home.wanadoo.nl/arno.gerretsen

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this