Sign in to follow this  
arno

Efficient texturing

Recommended Posts

When I texture a series of similar polygons in GMAX, I find it simpler to just use the Material Editor over and over to apply the entire bitmap to each entire polygon, rather than unwrap and edit the vertices for each polygon to fit, since the vertices often seem scattered all over the place. However.............is there someone out there who can tell me whether applying the entire map directly to the polygons using box is inefficient....I am wondering whether applying the bmp with the Material Editor dialog box apply button for each polygon will result in forcing the flightsim to open over and over again the bitmap file for each polygon, and consequently give me a frame rate hit?

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

You would need to check the source for that and look if the material is defined more then once. I think as long as you keep the materials the same (same name also) it should not be a problem.Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this