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arno

GMAX terminal gate

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Heres my terminal gate gate now if we can animate and editsource code for control variable (Nav Freq)!Were's the *#^!> scenery SDK :-8 Microsoft!!!!!!!!!!

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Looks nice. YOu can already animate it using GMax and for the NAV freq, I think that can already be done using the Fs2000 Scenery SDK. It will just take some trial and error I am afraid :).Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

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Arno I am having a hard time figuring out how to constrain theparts for animation please help :-)

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I would try the following approach.Make two version in GMax, one without the animation and one with it. Then I would mix those two source using the checks on freq and so on to get the animation when needed.I know that this is not a full recipe, as you will also need some sort of check to stop the animation, but I still have to figure that out myself :).Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

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Arno the animation is the problem I need to know how to setconstraints so the parts stay aligned when extending the gateout to creat the animation sequence gmax help is real sketchyin explaining how to or I am not seeing the snake in the grassHehe? :-)

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It's not that hard. Just hit the animate button, then move the keyframe indicator (the bar with the 1/100 on it) to the time you want (25/100 or so). Then move and rotate your object to the new location and you will have an animation between those two (1/100 and 25/100) conditions.Arno


Member Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a]

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