July 30, 200223 yr G'day Was wondering whether anyone would be kind enough to give me a quick crash-course in 2 things (or give me directions to where I could find such info)1) I have a scenery object that is animated in gmax, how do I export this animation into fs2002 so it will move within fs2002?and2) How do I edit the source code of my scenery object so that this animation is controlled by a radio frequency (ala certain sceneries with radio-controlled hanger doors)Thanks very much in advanceJarrad
July 30, 200223 yr Author Commercial Member Hi Jerrad,1) If you use the Tick18_ prefix for your part name the exporter will convert the keyframe animation of GMax into an animation in FS. So this should not be that hard to do.2) You need to add some IFIN1 commands to the BGLC code to check the frequency. Then you jump to the animtion code if the frequnecy is selected and to the static code when it is not. If you look at the GMax tips on my site (see link below) you will find some hints on seasonal textures there. These tips also use the IFIN1 command and will probably help you to understand how they work.ArnoMember Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a] Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
Create an account or sign in to comment