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Guest CGTHX

Custom Runways?

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Guest CGTHX

Hey again!I am very new to this scenery design stuff and I was just wondering if it's possible to make custom runways? I made up some textures that are very accurate according to the Canadian Aeronautical Information Publication. FS's runway lines are totally different than what we have here in Canada, and I would really like to see this changed. If its possible, I will put it in my Sault Ste. Marie scenery. Thanks in advance.

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Guest Claviateur

Hi,I would like to advise you that using scenery programs like FS Architect or Groundmaker can give some surprises as for custom ruwnays.I use FS Architect myslef and I like it allot but I had a really tough time trying to understand why custom ruwnays disapear when we are positioned at a specific angle and distance from their middle.It happens that after asking and looking around I heard that the code generated by the program gives a single RefPoint to the multiple airport ruwnays therefor the scale or something like that can be affected and at a distance or position the ruwnay(s) might vanish.This hapens especially if you have more then 1 runway in your airportProbably after you design with FS Architect you miht want to ask someone if you can tweak the code manually so you avoid the ruwnays vansishing issue.Cheers!Michel

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Guest

You could bypass all of these programs and make a runway in gmax. It wouldn't be that hard and texture placement options would be powerful and precise. I think all you would have to do is add a flatten and exclude area and then "harden" the ground underneath your new runway. For my next scenery attempt, I am going to try make the whole airport in gmax. Everything except probably the runways...they are pretty good for US.Hope this helps.

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Guest CGTHX

Hey guys, thanks for all of the help. I tried making the runways in GMax before I started this post. All I got was a flat white flashing rectange in FS. Not sure why this happened...it looked pretty good in GMax. I'll go try some of that other stuff now. Thanks again.

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