August 18, 200223 yr Hi,I was wondering if it's possible to put reflective textures on buildings?I made a simple GMax building and put a bmp to the sides. I then converted the bmp to DXT3 with alpha. I put some striped test patterns in the alpha part, but when I display the building in FS, the building gets transparent stipes (becomes invisibile). Is there a way to set how the alpha channel is handled?Obviously FS can handle reflections (as in the planes) but is there a way to do this with scenery? (or am I missing something obvious?)regards,Jimmy.
August 18, 200223 yr Author Commercial Member Hi Jimmy,You must also add the texure on the Highlight -> Color tab of the material editor. Then the alpha channel will be used for reflection and not for transparancy.On the link below I have some picture of the scenery I am working on, but with and without reflections. This scenery is made with GMax too.http://home.wanadoo.nl/arno.gerretsen/eham...view/bpier.htmlArnoMember Netherlands 2000 Scenery Team[a href=http://home.wanadoo.nl/arno.gerretsen]http://home.wanadoo.nl/arno.gerretsen/banner.jpg[/a] Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
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