August 18, 200223 yr I am trying to modify an existing bmp for use as a ground texture polygon (polygon in Airport 260 latest build) and I can't get it to work. I take the concrete.bmp - a gray 256 color texture and modify it to a tan color. I still keep it 256 and save it as a differently named texture - concretetan.bmp. I apply it to my polygons in Airport and when i compile and look at it in FS the texture won't show up. It is just black. What is the problem? Like I said, I am keeping the image intact as a 256x256 - 256 color bmp. That is why I don't know what is going on. I've used Photoshop and Microsoft Paint and several different methods of changing the color and still nothing works. Thanks in advance.
August 18, 200223 yr yeah, its in the main texture directory where all the other textures I am using are (and THEY show up fine!). I think I could get some work done if I didn't keep having these stupid texture problems. I still haven't figured out my transparency and gMax ground polys.Oh well....
August 18, 200223 yr NEVERMIND NEVERMINF!! I restarted the sim and it showed up. I guess it reads textures it needs first and caches them somewhere and if you add to the directory - as I did - while the sim is still running it doesn't recognize them!
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