Sign in to follow this  
Guest

Polygon Texture Problem

Recommended Posts

I am trying to modify an existing bmp for use as a ground texture polygon (polygon in Airport 260 latest build) and I can't get it to work. I take the concrete.bmp - a gray 256 color texture and modify it to a tan color. I still keep it 256 and save it as a differently named texture - concretetan.bmp. I apply it to my polygons in Airport and when i compile and look at it in FS the texture won't show up. It is just black. What is the problem? Like I said, I am keeping the image intact as a 256x256 - 256 color bmp. That is why I don't know what is going on. I've used Photoshop and Microsoft Paint and several different methods of changing the color and still nothing works. Thanks in advance.

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

yeah, its in the main texture directory where all the other textures I am using are (and THEY show up fine!). I think I could get some work done if I didn't keep having these stupid texture problems. I still haven't figured out my transparency and gMax ground polys.Oh well....

Share this post


Link to post
Share on other sites

NEVERMIND NEVERMINF!! I restarted the sim and it showed up. I guess it reads textures it needs first and caches them somewhere and if you add to the directory - as I did - while the sim is still running it doesn't recognize them!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this