September 2, 200223 yr Hi everyone.I will really appreciate somme comments about this number. I am working a a quite complexe scenery and I found that over 20 000 polygons inside the scene built with Gmax the objects are not appearing any more inside FS2K2 !!!!I try many tests, I did split the BGLS in different parts and even if it always display correctly in GMAX and I don't have any error while exporting the result is always the same : after 20 000 polygons the next objects added under gmax are not appearing ro appearing corrupted in FS2K2.Thanks in advance
September 2, 200223 yr hi,Try this...Break gmax scene into 4 BGLscreate seperate folders for each in addon sceneryenable in the libraryI got around this once before, and i think thats what i did,good luck,odog
September 3, 200223 yr Thanks for this tip. I will try tonight but to be honest I don't like the idea of using 2 slots with the scenery library.Do you remember you had the same problem with the same amount of polygons ?Nobody else in this forum has any information ?
September 3, 200223 yr Hello,Could you please precise. If I create a folder for each BGL do you mean having in fact 4 sceneries each one with a scenery folder and a texture folder enabled through the scenery library ? In that case I use 4 scenery slots isn't it ?
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