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rhumbaflappy

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About rhumbaflappy

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  1. Config path for Steam Edition: “%AppData%\Microsoft Flight Simulator”Config path for MS Edition: C:\Users[user name]\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCacheThe file is called userCfg.opt and the last line shows where you put the content folder and the community folder is inside that. InstalledPackagesPathThe SDK installation creates an environment variable MSFS_SDK which contains its install path.
  2. Config path for Steam Edition: “%AppData%\Microsoft Flight Simulator”Config path for MS Edition: C:\Users[user name]\AppData\Local\Packages\Microsoft.FlightSimulator_8wekyb3d8bbwe\LocalCacheThe file is called userCfg.opt and the last line shows where you put the content folder and the community folder is inside that. InstalledPackagesPathThe SDK installation creates an environment variable MSFS_SDK which contains its install path.
  3. Areas can be done as aerial imagery. The source is always a problem. Bing imagery needs an update and it needs Azure to 'unify' the world, so the world has a unified palette that is closer to reality. Esri has a good set of world tiles, but I believe the resolution might not be as good as Bing. Even Google has problems with tiles not blending into other tiles. The sim is young. It works. It just needs to work better.
  4. I would wait until some MSFS data is out, sometime after the 18th of August. That said, 16GB is a bit slim for MSFS. 6GB video ram is a bit slim for MSFS at 1080p. MSFS is a storage hog. They recommend 150 GB, and I'll bet it will take more.It's not CPU intensive.
  5. AVSIM should archive this forum (and all it's unfounded speculation) at 10:00 AM (Pacific time) August 18. Then there will be no confusion between fantasy and the actual sim.
  6. The alpha NDA will probably never be lifted. And why should it. What happens in Vegas.... As far as a bit of chaos among the testers, this is always the case when the end of testing arrives. Not enough fixed, not ready for RTM, what about the trees, blah, blah, blah... Enjoy the sim. It will get better through the efforts of 3rd party developers, as usual.
  7. Dos Equis also has a traditional landclass-type mode which requires no streaming.
  8. Power supply... try 800 watts or better. And for storage I'd add a 2TB Hard drive in addition to the SSD. Otherwise you should be good to go. Dos Equis (MSFS) will eat up video ram, but may not be so picky about the speed of the card. If you are using a 1080p monitor setting, an AMD RX 580 (8GB) might be more than sufficient, and save you £300. If you are going 4K resolution, stick with the 2070.
  9. I believe Dos Equis has variable levels of graphics capabilities. Are you really asking if 'all sliders to the right', without any throttling of a graphics card of greater than 11 GB (that doesn't exist yet), when using DX12 (that isn't implemented yet) is possible? Well the answer is yes, of course. You should buy the graphics card with the greatest amount of memory over 11G (even though it hasn't yet been built), for whatever absurd price the card manufacturers demand.
  10. Basically, there is crowd sourcing already for FSX. It's called the AVSIM Library. I'm sure Dos Equis will have a spot there as well. Word of mouth vets it pretty well as far as value to the end user. You could start your own 'official' addon repository if you want greater control. Flight Sim World had a scheme for 3rd parties to be vetted by stating any 3rd party content could be used (stolen) as official Dovetail property... didn't work out so well for them, as they lost all 3rd party support almost instantly. Flight also doomed itself they same way. Asobo is doing a decent job of creating basic scenery as part of the sim. But I don't believe they (or Microsoft) will want to revisit every airport to approve 3rd party addons. I think it will be better than what the basic X-Plane offers. They already have an Alpha ongoing to address things like content inaccuracy, and I believe they will have an "in game" app that will allow redesign of things like runways and taxiways and the like. With aerial imagery as a base of the sim, I would think they'll strive to get the airfields done right from the initial release. Discrepancies in core elements will be patched over time, and 3rd parties are going to be able to request airfield corrections to the core. They state they have a long-term commitment. I do understand some end-users are collectors. They collect world-wide imagery and mesh and landclass. Other collectors gather airfields. Some collectors gather aircraft. These simmers drive the commercial 3rd party industry. The collectors rarely will visit 1% of the world the sim covers, nor fly 1% of the available 3rd party aircraft with any regularity. Demanding, or even desiring, 100% detailed accuracy of everything as a core element of the sim is not realistic. There would then be no need for 3rd party developers, and there would be no fun for the collectors. The sim would be complete. And a great many developers and collectors would move on to another sim or game to continue doing what they like to do. The only ones left would be the simmers that just enjoy the process of flying. The formula for a successful flight simulator is FSX and by proxy P3D. It has made a lot of money for Microsoft, Dovetail, Lockheed-Martin, many 3rd party developers, and provided a strong group of end-users, and countless freeware 3rd party addons as well. FSX is a sandbox. It is versatile. Improvement of the sim drives interest. To change the formula to have approved and official 3rd party content added as a core component is not part of that successful formula. It would hamper content development and experimentation, and essentially kill the sim.
  11. And yet you continue to state addons would be 'vetted' which is another word for censored or restricted.
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