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Decompiling .bgl files

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Is it possible to do that with scenery .bgl files? I'd like to work a little with scenery design and modify some existing stuff. What do I need?Thanks!Gary

Patience.... with the new SDK out there looks like there may finally be enough information for someone to create a BGL decompiler. There have been rumors of it but nothing as of yet is available. Might have a better chance with learning the new TMF techniques... just look for the TMF posts here in the scenery forum.

I'm working on one now! But it's not a full time project as I'm not getting paid to do it. :-beerchugLee.

Gary,Have a look around for 'BGLAnalyze' by Winfried Orthmann.It is probably in an archive file named 'bglana21.zip' (v21 is the latest but v14 is common). Any trouble then contact the author on [email protected] totally decomp a BGL as it depends on what the designer used to construct it with!! Good luck.Peter Leadbeater,Air Pierre, Warrington, UK.

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