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Decompiling .bgl files

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Is it possible to do that with scenery .bgl files? I'd like to work a little with scenery design and modify some existing stuff. What do I need?Thanks!Gary

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Patience.... with the new SDK out there looks like there may finally be enough information for someone to create a BGL decompiler. There have been rumors of it but nothing as of yet is available. Might have a better chance with learning the new TMF techniques... just look for the TMF posts here in the scenery forum.

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I'm working on one now! But it's not a full time project as I'm not getting paid to do it. :-beerchugLee.

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Gary,Have a look around for 'BGLAnalyze' by Winfried Orthmann.It is probably in an archive file named 'bglana21.zip' (v21 is the latest but v14 is common). Any trouble then contact the author on winfriedorthmann@yahoo.comNeither totally decomp a BGL as it depends on what the designer used to construct it with!! Good luck.Peter Leadbeater,Air Pierre, Warrington, UK.

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